Universal-audio Apollo 16 User Manual Page 7

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Apollo 16 Hardware Manual Introduction 7
About Realtime UAD Processing
Apollo 16 has the ability to run UAD Powered Plug-Ins in realtime. Apollo 16’s groundbreaking DSP + FPGA
technology enable UAD Powered Plug-Ins to run with latencies in the sub-2ms range, and multiple UAD plug-
ins can be “stacked” in series without incurring additional latency. Realtime UAD Processing facilitates the
ultimate sonic experience while monitoring and/or tracking.
Note: Apollo 16, like other UAD-2 devices, can only load UAD Powered Plug-Ins which are specifically
designed to run on UAD-2 DSP accelerators. “Native” plug-ins cannot run on the UAD-2 DSP.
Console
Realtime UAD Processing is a special function that is available only within the Console application. All of
Apollo 16’s analog and AES/EBU inputs can perform Realtime UAD processing simultaneously, and Console
inputs with (or without) Realtime UAD Processing can be routed into the DAW for recording.
For complete details about Console and Realtime UAD Processing, refer to the Apollo Software Manual (see
“About Apollo 16 Documentation” on page 8).
UAD plug-ins in the DAW
UAD Powered Plug-Ins can also be used within the DAW without the use of Console. UAD Powered Plug-Ins
loaded within the DAW operate like other (non-UAD) plug-ins, except the processing occurs on the Apollo 16 DSP
instead of the host computer’s processor. In this scenario, UAD plug-ins are subject to the latencies incurred by
I/O buffering.
For complete details about using UAD Powered Plug-Ins in the DAW, refer to the UAD System Manual (see
“About Apollo 16 Documentation” on page 8).
Combining with other UAD-2 devices
Apollo 16 can be used simultaneously with UAD-2 cards (PCIe), UAD-2 Satellite (FireWire), and/or UAD-2 SOLO/
Laptop (ExpressCard) in the same host computer system. Apollo 16 simply adds to the DSP availability when
used with other UAD-2 devices, increasing the DSP processing power so more UAD Powered Plug-Ins can be
used. Up to four UAD-2 devices can be combined in the same system.
Standalone Use
Although the Console application is required to unleash the full power of Apollo 16, the unit can be used as a
digital mixer with limited functionality without a FireWire or Thunderbolt connection to a host computer.
All currently active I/O assignments, signal routings, and monitor settings are saved to internal firmware when
Apollo 16 is powered down and persist when power is re-applied. Therefore the last-used settings are always
available even when a host computer is not used.
Note that UAD Powered Plug-In instantiations are not retained on power down, because the plug-in files reside
on the host computer. However, if UAD plug-ins are active when Apollo 16’s connection to the host system is
severed, the current UAD plug-in configurations remain active for processing until Apollo 16 is powered down.
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